Kelly Mears

KnowledgeDomain

Play & Games

Games as designed experience, and the culture around them.

Notes
79
Within this domain
313
To other domains
207

Domain Map

Knowledge graph: 166 notes, 520 links.Each dot is a note, sized by how many links it has and colored by topic. Focus or hover a dot to isolate it and its neighbors; activate it to open the note. The graph is a single tab stop: use the arrow keys to move between notes, Home and End for the most and least linked, Enter to open the focused note, and Escape to leave the graph.Ground TruthPlausible MechanismDeterminismNamingRoot Cause AnalysisGoodhart's LawProvenanceAnchoring EffectTaxonomyProcedural GenerationRoguelikeAccessibilityDocumentation RotPlain LanguageEnvironmental StorytellingGame FeelTruncation BiasGame AILive Service GameReproducible CaseObservabilityTechnical DebtCollective ActionExhaustive ClaimFermi EstimationIdempotenceMeta-ProgressionNondeterminismPrototype TheorySeeded RandomnessLegibilityPerformance BudgetRace ConditionGacha MonetizationSoulslikeHash FunctionModule GraphMoral PanicPath DependenceBig-O NotationCode SigningKnowledge GraphLeast PrivilegeLudonarrative DissonanceMotion DesignPhysical DependenceConfidence TrickFactory GamePackage ManagerSelection BiasCompulsion LoopConstraint PropagationContinuous DeploymentDataminingDeprecationDiegetic InterfaceMetagameMetroidvaniaSpeedrunTerror Management TheoryToken BudgetVariable-Ratio ReinforcementWikiCellular AutomatonCharacter EncodingColor ContrastCronImmersive SimKeyboard NavigationSemantic VersioningShaderTier ListVoxelAchievement HuntingBacklinkDaemonFrame DataIdle GameInformation ArchitectureRight to RepairRoguelike DeckbuilderSemantic HTMLTime as ResourceColony SimFeature FlagInvincibility FramesPermadeathRasterizationReduced MotionResource StarvationRolling ResistanceSkill CheckTerminal User InterfaceUI PrimitiveZettelkastenAssist ModeBattle RoyaleDiegesisFair-Play MysteryGame PreservationL-SystemOpponent Process TheoryParry and RipostePeer-to-PeerPlanned ObsolescenceSchema DriftEmergent GameplayGame ModdingGrammatical GenderMetroidbrainiaPercentage PointTrick-Taking GameVideo Game LocalizationVisual NovelCity BuilderComputer Role-Playing GameDisco ElysiumEasingEmulationFree-to-PlayMacGuffinOptimistic UIRhythm GameSpoiler EtiquetteSubtitlingUncanny ValleyBullet HeavenCreature CollectorKuleshov EffectPoiseSim RacingSurvival HorrorSweet HomeDifficulty CurveFinite State MachineRogueliteRollback NetcodeDark PatternEngine BuildingGrand Strategy GameLatency and JitterNew Game PlusSave ScummingSkeuomorphismStealth MechanicsAuto BattlerBranching NarrativeCompanion AICover SystemDeckbuilderFog of WarHitbox and HurtboxOpen World DesignPity TimerProcedural NarrativeQuick Time EventSandbox GameTarotTower Defense4X GameBoss RushEscort MissionMatchmaking RatingMultiple EndingsSkill TreeWorker Placement

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Connected notes