Kelly Mears

KnowledgeDomain 11

Open map

Play & Games

Games as designed experience, and the culture around them.

Notes
82
Links within
328
Links outward
229
Knowledge graph: 184 notes, 557 links.Each dot is a note, sized by how many links it has and colored by topic. Focus or hover a dot to isolate it and its neighbors; activate it to open the note. The graph is a single tab stop: use the arrow keys to move between notes, Home and End for the most and least linked, Enter to open the focused note, and Escape to leave the graph.Ground TruthPlausible MechanismDeterminismNamingGoodhart's LawRoot Cause AnalysisAccessibilityProvenanceAnchoring EffectLeast PrivilegeRace ConditionIdempotenceKeyboard NavigationTaxonomyObservabilityProcedural GenerationCharacter EncodingTechnical DebtHash FunctionDocumentation RotGame FeelPath DependencePlain LanguageRoguelikeTruncation BiasCode SigningEnvironmental StorytellingPackage ManagerReproducible CaseGame AIPerformance BudgetLive Service GameSeeded RandomnessFermi EstimationNondeterminismSemantic HTMLCollective ActionExhaustive ClaimMeta-ProgressionMotion DesignPrototype TheoryColor ContrastLegibilityModule GraphSemantic VersioningShaderBig-O NotationGacha MonetizationMoral PanicOptimistic UIReduced MotionSoulslikeDeprecationSelection BiasToken BudgetCronDaemonFeature FlagVisual HierarchyAPI Translation LayerContinuous DeploymentLudonarrative DissonanceRasterizationResource StarvationConfidence TrickDark PatternDiegetic InterfaceInformation ArchitectureKnowledge GraphPhysical DependenceRight to RepairSpeedrunConstraint PropagationEasingFactory GameSchema DriftSignifierTerminal User InterfaceWikiCompulsion LoopDataminingEmulationMetagameMetroidvaniaTerror Management TheoryVariable-Ratio ReinforcementVector GraphicsBacklinkCellular AutomatonFrame DataImmersive SimLatency and JitterPlanned ObsolescenceTier ListVoxelAchievement HuntingGame PreservationIdle GamePeer-to-PeerPseudorandom Number GeneratorRoguelike DeckbuilderRolling ResistanceTime as ResourceZettelkastenColony SimFair-Play MysteryInvincibility FramesOpponent Process TheoryPermadeathSkill CheckUI PrimitiveAssist ModeBattle RoyaleDiegesisGame ModdingL-SystemParry and RiposteRhythm GameSkeuomorphismTrick-Taking GameVisual NovelDisk ImageEmergent GameplayFinite State MachineFrame GenerationFree-to-PlayGrammatical GenderMacGuffinMetroidbrainiaPercentage PointPublic DomainSurvival HorrorUncanny ValleyVideo Game LocalizationCity BuilderComputer Role-Playing GameCutsceneDisco ElysiumProgress IndicatorSpoiler EtiquetteSubtitlingBacktrackingBullet HeavenCreature CollectorFutexHeads-Up DisplayKuleshov EffectPoiseRollback NetcodeSim RacingSweet HomeTemporal UpscalingDifficulty CurveRogueliteSave ScummingBranching NarrativeEngine BuildingFog of WarGrand Strategy GameNew Game PlusOpen CoreOpen World DesignPity TimerQuick Time EventStealth MechanicsAuto BattlerCompanion AICover SystemDeckbuilderHitbox and HurtboxProcedural NarrativeSandbox GameTarotTower Defense4X GameBoss RushEscort MissionInternet ArchiveMatchmaking RatingMultiple EndingsSkill TreeSpriteWorker PlacementParty Game

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Where it reaches

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The hubs

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Every note