KnowledgeDomain 10
How images and worlds get computed.
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Creating content algorithmically rather than authoring it by hand.
Graphics & Rendering·30 connections
Pseudorandom generation from an explicit seed, so any output is reproducible.
Graphics & Rendering·23 connections
Repeatedly narrowing the possible values of each variable using the constraints, until nothing more can be deduced.
Graphics & Rendering·15 connections
A grid of cells whose states evolve by a local rule applied simultaneously everywhere.
Graphics & Rendering·14 connections
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