Knowledge/Domain
How images and worlds get computed.
Drag to pan · hold ⌘/ctrl and scroll — or pinch — to zoom.
Creating content algorithmically rather than authoring it by hand.
Graphics & Rendering·30 connections
Pseudorandom generation from an explicit seed, so any output is reproducible.
Graphics & Rendering·23 connections
Repeatedly narrowing the possible values of each variable using the constraints, until nothing more can be deduced.
Graphics & Rendering·15 connections
A grid of cells whose states evolve by a local rule applied simultaneously everywhere.
Graphics & Rendering·14 connections
A small program run on the graphics processor for every vertex or every pixel.
A volumetric pixel — a value on a regular three-dimensional grid.
Converting geometry into pixels — the dominant real-time rendering approach.
Graphics & Rendering·12 connections
An interface rendered as text in a terminal, and the design conventions that make command-line tools humane.
A rewriting grammar that generates branching structures by repeated substitution.
Graphics & Rendering·11 connections
Renders images by tracing individual light paths through a scene instead of projecting geometry onto a screen.
Graphics & Rendering·7 connections
Swapping an object's representation for a cheaper one as it becomes less visually significant, usually with distance.
Graphics & Rendering·5 connections
Converts a scalar field sampled on a 3D grid into a triangle mesh by classifying each cube's corners.
A function giving the distance to the nearest surface, signed so inside and outside are distinguishable.
A shading approach that derives surface appearance from measured, energy-conserving material parameters instead of hand-tuned highlights.
Graphics & Rendering·4 connections