Kelly Mears

Concept Wiki918 notes · 5,851 links

Open map

Notes & connections

Ongoing documentation of the subjects I’m learning about and the relationships between them. One note per concept, each written to stand on its own.

⌘KCtrl Ksearches everything.Or start with
Knowledge graph: 918 notes, 5851 links.Each dot is a note, sized by how many links it has and colored by topic. Focus or hover a dot to isolate it and its neighbors; activate it to open the note. The graph is a single tab stop: use the arrow keys to move between notes, Home and End for the most and least linked, Enter to open the focused note, and Escape to leave the graph.Ground TruthSilent FailurePlausible MechanismDeterminismNamingGoodhart's LawRoot Cause AnalysisFalsifiabilityAccessibilityProvenanceAnchoring EffectCode ReviewContinuous IntegrationLarge Language ModelLeast PrivilegeRace ConditionIdempotenceKeyboard NavigationTaxonomyContainerizationProcessSecret ManagementObservabilityProcedural GenerationARIACharacter EncodingTechnical DebtCache InvalidationFlaky TestHash FunctionSame-Origin PolicySearch Engine OptimizationCore Web VitalsDocumentation RotFocus ManagementGame FeelPath DependencePlain LanguageRoguelikeTruncation BiasCode SigningContext WindowDocument Object ModelDomain Name SystemEnvironmental StorytellingFail FastPackage ManagerReproducible CaseTool UseGame AIPerformance BudgetProgressive EnhancementVacuous TruthVersion ControlLive Service GamePull RequestScreen ReaderSeeded RandomnessUnit TestFermi EstimationKernelNondeterminismSemantic HTMLShellSquash MergeSupply Chain SecurityChesterton's FenceCollective ActionCommitEnvironment VariableExhaustive ClaimHash TableMeta-ProgressionMotion DesignPrototype TheoryRegressionServer-Side RenderingColor ContrastContent Delivery NetworkCross-Site ScriptingDesign SystemEventual ConsistencyFirewallLegibilityModule GraphPrompt EngineeringSchema ValidationSemantic VersioningShaderTokenVirtual Private NetworkBig-O NotationDesign TokenGacha MonetizationHallucinationLazy LoadingMoral PanicOptimistic UIReact Server ComponentsReduced MotionRelational DatabaseSoulslikeStacking ContextStatic AnalysisTime ZoneDatabase MigrationDeprecationHTTP Status CodeNetwork EffectSelection BiasSensitivity and SpecificitySingle-Page ApplicationStreaming ResponseTest IsolationToken BudgetTrunk-Based DevelopmentURLWrite-Ahead LoggingAssertionAtomic CommitBase Rate FallacyCronDaemonDark ModeEvent LoopFeature FlagInstrumentationPortRebaseStatic Site GenerationVisual HierarchyAPI Translation LayerBranching ModelBundlerContinuous DeploymentCritical Rendering PathEvaluation HarnessHTTP CachingHydrationIslands ArchitectureLudonarrative DissonancePortalPrompt InjectionRasterizationResource StarvationResponsive BreakpointSecure ShellTest DoubleTouch Target SizeACIDCaller ID AuthenticationCode SplittingComponent StoryConfidence TrickDark PatternDiegetic InterfaceDotfilesDropdown MenuGit BisectGraphics DriverGuardrailInformation ArchitectureIntegration TestKnowledge GraphLinguistic RelativityMerge ConflictNetwork Address TranslationPhysical DependenceProgressive DisclosureResponsive ImagesRight to RepairSpeedrunTCP and UDPThree-Way MergeTypographic ScaleUndoAgentic LoopAutomatic Speech RecognitionBackward CompatibilityCode CoverageConstraint PropagationControl GroupsCoverage GateCPU SchedulerCSS-in-JSDefensive DefaultEasingEnd-to-End TestFactory GameFeature BranchFitts's LawHeadless ComponentHeisenbugHyrum's LawLong TaskModal DialogMonorepoNociceptionPersonal DataRate LimitingSchema DriftSignifierSurvivorship BiasSystem CallSystem PromptSystemdTerminal User InterfaceTest FixtureWebhookWebSocketWikiCherry-PickCommons-Based Peer ProductionCompulsion LoopCross-Tab CommunicationDataminingEmulationFolk EtymologyGit HookGit WorktreeIPv6Load BalancingMechanistic InterpretabilityMetagameMetroidvaniaOKLCHOpen RedirectOverton WindowRegulatory CaptureReverse ProxySemantic ConflictService VirtualizationSQL InjectionStaging AreaTerror Management TheoryUtility-First CSSVariable-Ratio ReinforcementVector GraphicsWeb CrawlerAccessibility TestingAgent SandboxAutocompleteBacklinkBus FactorCellular AutomatonChangelogClipboardCode FormatterCommand-Line InterfaceContent Security PolicyConventional CommitsCross-Site Request ForgeryData CompressionDeadlockDesktop EnvironmentDirect ManipulationDisplay ServerExponential BackoffFast-Forward MergeFirmwareFrame DataGarbage CollectionHeadless BrowserIconographyImmersive SimJSON SchemaLatency and JitterLockfileMarkdownMerge TrainMessage QueueMotte and BaileyPlanned ObsolescencePostel's LawPrecision and RecallPromptRecord and Replay TestingRegression TestingRollbackSeed DataServer-Side Request ForgeryStructured DataSymbolic LinkTier ListTooltipVisual Regression TestingVoxelWebRTCAchievement HuntingAdversarial ReviewAutomation BiasAvailability CascadeBackground AgentBackground Tab ThrottlingBone RemodelingBoot ProcessBottom SheetBranch ProtectionChange Data CaptureCircuit BreakerCommand PaletteCommit MessageContainer QueryData URIDatabase ReplicationDevice FileDiffEggcornError MessageEvent SourcingFocus TrapGame PreservationGrid SystemHick's LawHotlinkingHTTP CookieIdle GameImmutabilityInertial Frame of ReferenceInter-Process CommunicationInteractive RebaseKey-Value StoreLaw of TrivialityLeast Recently Used CacheLinux DistributionLinux NamespacesMalaphorMoist Wound HealingOpen GraphPeer-to-PeerPressure Stall InformationPseudorandom Number GeneratorPure FunctionReflogRelease TrainRoguelike DeckbuilderRolling ResistanceRSSSlugStructured OutputSubnetTail LatencyTime as ResourceTragedy of the CommonsUniversal Basic IncomeUpsertVapor-Compression RefrigerationView TransitionsVirtual MemoryWi-FiZettelkastenAB TestingAccordionAffordanceANSI Escape CodeAstroturfingAtomic File WriteBackpressureBackronymBenchmarkingBetteridge's Law of HeadlinesBranch CoverageCanary ReleaseCAP TheoremCascadeColony SimConfirmation BiasConflict-Free Replicated Data TypecontenteditableContext MenuContract TestingCopy-on-WriteCopyleftCSS Custom PropertyDenial-of-Service AttackDesign by ContracteSIMFair-Play MysteryFingerprintFocus IndicatorForce PushFracture FixationFrame PacingFrontmatterGestalt PrinciplesGit BlameGit Object ModelGitignoreGlobHanlon's RazorHeadless CMSHTMLHuman in the LoopIframeIncremental Static RegenerationInternet of ThingsInvincibility FramesJSON Web TokenLayout ShiftLLM-as-JudgeLong-Term SupportLoopbackMarkov ChainMIME TypeMondegreenMulti-TenancyOpponent Process TheoryOut-of-Memory KillerPermadeathPhishingPoe's LawPreload and PrefetchPrompt CachingPseudoterminalReferrer PolicyRent-SeekingrequestAnimationFrameRetrieval-Augmented GenerationSecond-System EffectService WorkerSkill CheckStacked Pull RequestsState ManagementStreetlight EffectTabsTest-Driven DevelopmentTime-of-Check to Time-of-UseTree ShakingTrieType SystemUI PrimitiveVirtual ScrollingWeb Font LoadingWeb StorageWeb WorkerWordPressZero Trust NetworkAgent MemoryAssist ModeAutomated Dependency UpdatesBattle RoyaleBinary SearchBuild CacheCargo CultCascading Style SheetsChekhov's GunClient-Server BoundaryCode CommentCompilerCompositorConstrained DecodingConway's LawCore DumpCPU AffinityCunningham's LawData TableDatabase ConstraintDebounce and ThrottleDefensive ProgrammingDetached HEADDiegesisEmpty StateExternalityFailure DetectionFan-Out and Fan-InFile PermissionsForeign KeyForm ValidationFracture NonunionGame ModdingGraphics Processing UnitHypervisorInit SystemJaywalkingL-SystemLong PollingMemoizationMetasyntactic VariableModel Context ProtocolModel RoutingMonadMonty Hall ProblemMulti-Agent OrchestrationMulti-Factor AuthenticationNetwork SocketOAuthOpenAPIOptimistic LockingOverfittingPage CacheParry and RipostePrincipal-Agent ProblemProperty-Based TestingRay TracingRecord and ReplayRefactoringRegional Nerve BlockRhythm GameRubber Duck DebuggingScoped StylingSession ManagementShader Compilation StutterShebangShibbolethSkeleton ScreenSkeuomorphismSliderSoft DeleteSubagentSwapTest OracleTiling Window ManagerTime to LiveToggle SwitchTrick-Taking GameUnreachable CodeVisual NovelWatershed Blood SupplyWeb AnalyticsXDG Base Directory SpecificationYak ShavingAbove the FoldAlt TextAvailability HeuristicBack-Forward CacheBézier CurveBox ModelBreadcrumbBroken Windows TheoryCanonical URLCarouselCertificate AuthorityChaos EngineeringCommit SigningCorrelation and CausationCSS GridDatabase ShardingDate PickerDeep LinkingDisk ImageDispersionEmergent GameplayES ModulesExit StatusFinite State MachineFlexboxFrame GenerationFree-to-PlayGit LFSGit StashGrammatical GenderHamburger MenuIdempotency KeyInternationalized Domain NameInterpreterJavaScriptKayfabeKernel PanicKubernetesKV CacheLazy EvaluationLeader ElectionMacGuffinMetroidbrainiaMinimal Reproducible ExamplePascal's PrinciplePercentage PointPermissive LicensePHPPolarized LightPremature OptimizationPromisePrototype PollutionPublic DomainQuantizationRecursionRegular ExpressionRetronasal OlfactionSegmented SleepSerial PortSignaling ServerSitemapSnowcloneSuperuserSurvival HorrorTerminal MultiplexerTest Impact AnalysisThread PoolTimeoutToast NotificationTwo-Phase CommitType InferenceUncanny ValleyUniversally Unique IdentifierVideo Game LocalizationWeb Animations APIWeb ComponentsWeb ServerWizardXenobiotic MetabolismAcceptance TestingAgent SkillAPI GatewayArchitecture Decision RecordArtifact RepositoryAudit LogBlameless PostmortemBlogCall to ActionCity BuilderClickjackingClosureCollocationComputer Role-Playing GameCross-Origin Resource SharingCutsceneDefinition of DoneDisco ElysiumDual BootDynamic Voltage and Frequency ScalingEmojiEthernetETL PipelineFake ClockFeature CreepFine-TuningGlassmorphismHTTP2 and HTTP3Image FormatIn-Context LearningInodeIsolation LevelLexical AnalysisLine EndingLoggingMan-in-the-Middle AttackMaterialized ViewMinimum Viable ProductModern Monetary TheoryMQTTMutation TestingNAT TraversalNetwork PartitionObject-Relational MappingOccam's RazorPersistent Data StructurePort ScanningProgress IndicatorProgressive Web AppRegression to the MeanRemote DesktopRent StrikeRerankingRicingRolling ReleaseSchema EvolutionSemantic SatiationSingle Sign-OnSmoke TestSMSSocial ProofSpecific Absorption RateSpoiler EtiquetteSQLSQLiteStaggered AnimationSubtitlingSuspend and HibernationTest Data BuilderVirtual DOMWatchdog TimerWeb HostingWeb Search EngineXMLZero-Downtime DeploymentActor ModelAnycastApplication Binary InterfaceB-TreeBacktrackingBase64Blue-Green DeploymentBullet HeavenByte-Pair EncodingChrootConcurrency and ParallelismConnection PoolConsistent HashingCreature CollectorDuck TypingDunning-Kruger EffectEntropyFaviconFile WatchingFilesystem SnapshotFlanderizationFutexGolden File TestingHalo EffectHeads-Up DisplayHigh Dynamic RangeIllusory Truth EffectImmutable InfrastructureInput MethodJPEGKuleshov EffectLetterlockingMiddlewareMulticast DNSNullObject StoragePointer EventsPoiseRetinoidRollback NetcodeShadow DOMShallow CloneSim RacingSnapshot TestingSound ServerStaging EnvironmentSweet HomeTemperature SamplingTemporal UpscalingText TruncationThreat ModelingTypeScriptVideoconferencingBandwidthBrooks's LawCall StackConsensus AlgorithmCSVData VisualizationDenormalizationDeveloper ExperienceDifficulty CurveEmbeddingETagFilter BubbleGenericsGitOpsGNU Privacy GuardGraphics APIHigher-Order FunctionHot Module ReplacementHysteresisInflammationInfrastructure as CodeIteratorLevel of DetailLock-Free Data StructureMicrocodeMixture of ExpertsMulticastOnline ReviewOptical Character RecognitionP-HackingPacket CaptureParameterized TestPattern MatchingPhone NumberPlacebo EffectProgressive DeliveryReasoning ModelRecurrent Neural NetworkRed HerringRogueliteSave ScummingSigned Distance FieldSpiral of SilenceStemming and LemmatizationText-to-SpeechTop-Level DomainUniversal Serial BusVariable FontsVector DatabaseWorse Is BetterAlpha CompositingAmortized AnalysisArchive FileBloom FilterBluetoothBranching NarrativeBrowser ExtensionChain-of-Thought PromptingChecklistChecksumColor GamutDependency InjectionDraft and PublishedDynamic LinkingEngine BuildingFail-SafeFive WhysFog of WarFundamental Attribution ErrorGall's LawGrand Strategy GameHofstadter's LawHotfixHSL and HSVKeyframe AnimationKISS PrincipleLorem IpsumMotherboardNew Game PlusOnboardingOpen CoreOpen World DesignPaginationPessimistic LockingPity TimerPixelQuick Time EventSimpson's ParadoxStealth MechanicsSunk Cost FallacyTail Call OptimizationThermoregulationThird-Person EffectUser Agent StringWake WordXY ProblemAnalgesic LadderAuto BattlerBitTorrentBuoyancyCircadian RhythmCompanion AICompartment SyndromeComputer CoolingConfidence IntervalCover SystemDeckbuilderDNS over HTTPSDoomscrollingFrictionGroupthinkHitbox and HurtboxHybrid CPU ArchitectureJargonMarching CubesModel CardNot Invented HereOLEDOutlierParkinson's LawPeter PrinciplePhysically Based RenderingPostal AddressProcedural NarrativePublication BiasQUICReferred PainReflectionSandbox GameStatistical SamplingTarotTerminal VelocityTower DefenseWrite-Behind Cache4X GameAspect RatioBarcodeBoss RushBystander EffectCenter of MassCountry CodeCultural CringeCurryingDiffractionDynamic ProgrammingDynamic Random-Access MemoryEscort MissionGIFHedonic TreadmillInternet ArchiveKerningLearned HelplessnessLoad AverageMatchmaking RatingMultiple EndingsNostalgiaParasocial RelationshipProduct BacklogRAIDRegularizationRing BufferScar TissueSkill TreeSpriteTendon and LigamentTimelineTorqueUser StoryViscosityWorker PlacementAblation StudyDenoisingDoppler EffectFlowchartFrame RateHeat MapNocebo EffectProprioceptionScientific MethodStreisand EffectSurface TensionTheory of ConstraintsThermal ExpansionVestibular SystemColor TemperatureGlobal Positioning SystemHeat PumpObject DetectionParty GameTwo-Way Radio

Drag to pan · hold ⌘/ctrl and scroll — or pinch — to zoom.

01

15 domains

0175 notes

Method

How to know things, and how to avoid being confidently wrong.

Ground TruthSilent FailurePlausible MechanismNaming

0244 notes

Computation & Algorithms

Algorithms, data structures, and what they cost.

Hash TableBig-O NotationWrite-Ahead LoggingEvent Loop

0358 notes

Agents & Language Models

How systems built on language models actually work, and how they fail.

Large Language ModelContext WindowTool UseNondeterminism

0498 notes

Web Platform

Where code runs, what ships, and what the browser does with it.

Cache InvalidationSame-Origin PolicyCore Web VitalsDocument Object Model

0582 notes

Design & Interface

Visual systems, motion, and access.

AccessibilityKeyboard NavigationARIAFocus Management

0649 notes

Testing & Verification

Establishing that something works, and recognizing when you have established nothing.

Race ConditionFlaky TestUnit TestStatic Analysis

0768 notes

Version Control & Delivery

Getting changes from a working copy into the world.

Code ReviewContinuous IntegrationVersion ControlPull Request

0888 notes

Systems & Tooling

The machine underneath.

DeterminismLeast PrivilegeIdempotenceContainerization

0962 notes

Data & Content

Modeling, storing, and publishing information.

Search Engine OptimizationRelational DatabaseDatabase MigrationFeature Flag

1037 notes

Graphics & Rendering

How images and worlds get computed.

Procedural GenerationSeeded RandomnessShaderAPI Translation Layer

1182 notes

Play & Games

Games as designed experience, and the culture around them.

Game FeelRoguelikeEnvironmental StorytellingGame AI

1258 notes

Networks & Distribution

Coordination without a center.

Content Delivery NetworkEventual ConsistencyFirewallVirtual Private Network

1321 notes

Matter & Energy

Light, force, heat, and motion.

Inertial Frame of ReferenceRolling ResistanceVapor-Compression RefrigerationDispersion

1422 notes

Body & Medicine

Physiology, injury, and repair.

Physical DependenceNociceptionBone RemodelingMoist Wound Healing

1574 notes

Meaning & Society

Knowledge, language, and acting together.

TaxonomyPlain LanguageCollective ActionPrototype Theory

02

Most connected