Kelly Mears

KnowledgeDomain 01

Open map

Method

How to know things, and how to avoid being confidently wrong.

Notes
75
Links within
331
Links outward
717
Knowledge graph: 371 notes, 1048 links.Each dot is a note, sized by how many links it has and colored by topic. Focus or hover a dot to isolate it and its neighbors; activate it to open the note. The graph is a single tab stop: use the arrow keys to move between notes, Home and End for the most and least linked, Enter to open the focused note, and Escape to leave the graph.Ground TruthSilent FailurePlausible MechanismDeterminismNamingGoodhart's LawRoot Cause AnalysisFalsifiabilityProvenanceAnchoring EffectCode ReviewContinuous IntegrationLarge Language ModelRace ConditionTaxonomyContainerizationProcessSecret ManagementObservabilityProcedural GenerationCharacter EncodingTechnical DebtCache InvalidationFlaky TestHash FunctionSearch Engine OptimizationCore Web VitalsDocumentation RotPath DependencePlain LanguageTruncation BiasCode SigningEnvironmental StorytellingFail FastPackage ManagerReproducible CaseTool UsePerformance BudgetVacuous TruthVersion ControlLive Service GamePull RequestSeeded RandomnessUnit TestFermi EstimationNondeterminismShellSquash MergeSupply Chain SecurityChesterton's FenceCollective ActionCommitEnvironment VariableExhaustive ClaimHash TableMeta-ProgressionPrototype TheoryRegressionDesign SystemFirewallLegibilityModule GraphPrompt EngineeringSchema ValidationSemantic VersioningShaderBig-O NotationDesign TokenGacha MonetizationHallucinationMoral PanicSoulslikeStatic AnalysisTime ZoneDeprecationHTTP Status CodeNetwork EffectSelection BiasSensitivity and SpecificityStreaming ResponseTrunk-Based DevelopmentWrite-Ahead LoggingAssertionAtomic CommitBase Rate FallacyCronDaemonDark ModeFeature FlagInstrumentationRebaseAPI Translation LayerBranching ModelBundlerContinuous DeploymentCritical Rendering PathLudonarrative DissonanceResource StarvationTest DoubleCaller ID AuthenticationCode SplittingConfidence TrickDark PatternDotfilesGit BisectInformation ArchitectureKnowledge GraphLinguistic RelativityMerge ConflictPhysical DependenceRight to RepairSpeedrunThree-Way MergeTypographic ScaleAutomatic Speech RecognitionBackward CompatibilityCode CoverageCoverage GateDefensive DefaultFactory GameHeisenbugHyrum's LawMonorepoNociceptionSchema DriftSurvivorship BiasSystem PromptTest FixtureWikiDataminingFolk EtymologyGit HookMechanistic InterpretabilityMetagameOKLCHOverton WindowRegulatory CaptureSemantic ConflictTerror Management TheoryUtility-First CSSBacklinkBus FactorChangelogCode FormatterConventional CommitsDisplay ServerImmersive SimLockfileMarkdownMotte and BaileyPlanned ObsolescencePostel's LawPrecision and RecallPromptRecord and Replay TestingRegression TestingSymbolic LinkTier ListVisual Regression TestingVoxelAchievement HuntingAdversarial ReviewAutomation BiasAvailability CascadeBackground AgentBackground Tab ThrottlingBone RemodelingBranch ProtectionCommit MessageContainer QueryEggcornError MessageGame PreservationHick's LawInertial Frame of ReferenceLaw of TrivialityLeast Recently Used CacheMalaphorMoist Wound HealingPressure Stall InformationPseudorandom Number GeneratorRelease TrainRolling ResistanceSlugStructured OutputTail LatencyTime as ResourceTragedy of the CommonsUniversal Basic IncomeVapor-Compression RefrigerationZettelkastenAB TestingANSI Escape CodeAstroturfingBackronymBenchmarkingBetteridge's Law of HeadlinesBranch CoverageCanary ReleaseCascadeColony SimConfirmation BiasCopyleftCSS Custom PropertyDesign by ContractFair-Play MysteryFingerprintFracture FixationFrontmatterGit BlameGlobHanlon's RazorHTMLHuman in the LoopLLM-as-JudgeLong-Term SupportMIME TypeMondegreenOpponent Process TheoryOut-of-Memory KillerPoe's LawPrompt CachingRent-SeekingSecond-System EffectSkill CheckStreetlight EffectTest-Driven DevelopmentVirtual ScrollingWeb Font LoadingWeb StorageWordPressAgent MemoryAutomated Dependency UpdatesBinary SearchCargo CultChekhov's GunCode CommentConway's LawCunningham's LawDefensive ProgrammingExternalityFan-Out and Fan-InForm ValidationFracture NonunionGame ModdingJaywalkingMetasyntactic VariableMonadMonty Hall ProblemOverfittingPrincipal-Agent ProblemRefactoringRegional Nerve BlockRubber Duck DebuggingScoped StylingShibbolethSliderSubagentTest OracleUnreachable CodeWatershed Blood SupplyWeb AnalyticsXDG Base Directory SpecificationYak ShavingAvailability HeuristicBroken Windows TheoryCarouselChaos EngineeringCommit SigningCorrelation and CausationDispersionExit StatusFrame GenerationFree-to-PlayGrammatical GenderInternationalized Domain NameKayfabeKernel PanicMacGuffinMetroidbrainiaMinimal Reproducible ExamplePascal's PrinciplePercentage PointPermissive LicensePHPPolarized LightPremature OptimizationRetronasal OlfactionSegmented SleepTest Impact AnalysisUncanny ValleyVideo Game LocalizationWizardXenobiotic MetabolismAcceptance TestingAgent SkillArchitecture Decision RecordBlameless PostmortemCall to ActionCollocationDefinition of DoneETL PipelineFeature CreepFine-TuningIn-Context LearningLoggingMinimum Viable ProductModern Monetary TheoryOccam's RazorRegression to the MeanRent StrikeRicingSchema EvolutionSemantic SatiationSocial ProofSpecific Absorption RateSpoiler EtiquetteTest Data BuilderXMLDunning-Kruger EffectEntropyFlanderizationIllusory Truth EffectJPEGKuleshov EffectLetterlockingNullRetinoidSnapshot TestingTemporal UpscalingBrooks's LawData VisualizationDeveloper ExperienceFilter BubbleHysteresisOnline ReviewP-HackingPlacebo EffectProgressive DeliveryRed HerringWorse Is BetterChecklistFail-SafeFive WhysFundamental Attribution ErrorGall's LawHofstadter's LawKISS PrincipleOnboardingPaginationSimpson's ParadoxSunk Cost FallacyThird-Person EffectXY ProblemConfidence IntervalGroupthinkJargonNot Invented HereOutlierParkinson's LawPeter PrinciplePublication BiasStatistical SamplingGIFInternet ArchiveProduct BacklogRegularizationUser StoryFlowchartScientific MethodTheory of Constraints

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01

Where it reaches

02

The hubs

03

Every note