Kelly Mears

KnowledgeDomain

Method

How to know things, and how to avoid being confidently wrong.

Notes
66
Within this domain
298
To other domains
577

Domain Map

Knowledge graph: 278 notes, 875 links.Each dot is a note, sized by how many links it has and colored by topic. Focus or hover a dot to isolate it and its neighbors; activate it to open the note. The graph is a single tab stop: use the arrow keys to move between notes, Home and End for the most and least linked, Enter to open the focused note, and Escape to leave the graph.Ground TruthPlausible MechanismSilent FailureDeterminismNamingRoot Cause AnalysisFalsifiabilityGoodhart's LawProvenanceAnchoring EffectTaxonomyLarge Language ModelProcedural GenerationDocumentation RotPlain LanguageEnvironmental StorytellingTruncation BiasVacuous TruthCode ReviewLive Service GameReproducible CaseTool UseObservabilityTechnical DebtCollective ActionExhaustive ClaimFermi EstimationMeta-ProgressionNondeterminismPrototype TheorySecret ManagementSeeded RandomnessLegibilityPerformance BudgetRace ConditionCache InvalidationGacha MonetizationPrompt EngineeringSoulslikeContainerizationContinuous IntegrationHash FunctionModule GraphMoral PanicPath DependenceBig-O NotationProcessRegressionSensitivity and SpecificityVersion ControlBase Rate FallacyChesterton's FenceCode SigningFail FastUnit TestDesign SystemDesign TokenFlaky TestHallucinationHash TableInstrumentationKnowledge GraphLinguistic RelativityLudonarrative DissonancePhysical DependenceStreaming ResponseTime ZoneWrite-Ahead LoggingConfidence TrickCore Web VitalsCoverage GateFactory GameNociceptionPackage ManagerPull RequestSearch Engine OptimizationSelection BiasContinuous DeploymentDataminingDeprecationEnvironment VariableFolk EtymologyMetagameNetwork EffectOverton WindowRegulatory CaptureSchema ValidationShellSpeedrunSurvivorship BiasTerror Management TheoryTypographic ScaleWikiAssertionCaller ID AuthenticationCharacter EncodingCode CoverageCronImmersive SimRecord and Replay TestingSemantic VersioningShaderSystem PromptTier ListVoxelAchievement HuntingAutomation BiasAvailability CascadeBacklinkBone RemodelingCode SplittingDaemonDark ModeEggcornInertial Frame of ReferenceInformation ArchitectureMalaphorMoist Wound HealingMotte and BaileyOKLCHPromptRight to RepairSupply Chain SecurityTest FixtureTime as ResourceTrunk-Based DevelopmentUniversal Basic IncomeAutomatic Speech RecognitionBetteridge's Law of HeadlinesBranch CoverageBranching ModelBundlerBus FactorColony SimConfirmation BiasDefensive DefaultFeature FlagFingerprintFracture FixationHanlon's RazorMondegreenPoe's LawResource StarvationRolling ResistanceSemantic ConflictSkill CheckStreetlight EffectStructured OutputTest DoubleVisual Regression TestingZettelkastenAdversarial ReviewAstroturfingCode CommentCritical Rendering PathCunningham's LawExternalityFair-Play MysteryFracture NonunionGame PreservationJaywalkingMarkdownMechanistic InterpretabilityMonorepoMonty Hall ProblemOpponent Process TheoryPlanned ObsolescencePrincipal-Agent ProblemRegional Nerve BlockSchema DriftSubagentSymbolic LinkThree-Way MergeTragedy of the CommonsUtility-First CSSWatershed Blood SupplyWeb Font LoadingAgent MemoryBackronymBinary SearchCargo CultChekhov's GunConventional CommitsConway's LawCSS Custom PropertyDispersionDotfilesFrontmatterGame ModdingGlobGrammatical GenderHuman in the LoopKayfabeLaw of TrivialityLeast Recently Used CacheLLM-as-JudgeMetasyntactic VariableMetroidbrainiaPascal's PrinciplePercentage PointPolarized LightRebaseRent-SeekingRetronasal OlfactionRubber Duck DebuggingScoped StylingSecond-System EffectSegmented SleepSquash MergeTest-Driven DevelopmentUnreachable CodeVapor-Compression RefrigerationVideo Game LocalizationXDG Base Directory SpecificationXenobiotic MetabolismAgent SkillAtomic CommitAvailability HeuristicCascadeCollocationCommitContainer QueryFan-Out and Fan-InFree-to-PlayHyrum's LawLockfileMacGuffinModern Monetary TheoryMonadPermissive LicenseRent StrikeSemantic SatiationShibbolethSpecific Absorption RateSpoiler EtiquetteUncanny ValleyYak ShavingBroken Windows TheoryCopyleftCorrelation and CausationDunning-Kruger EffectFlanderizationHeisenbugIllusory Truth EffectKuleshov EffectLetterlockingMerge ConflictOverfittingRetinoidCanary ReleaseFine-TuningHick's LawPlacebo EffectRegression to the MeanSocial ProofBlameless PostmortemBrooks's LawFeature CreepFilter BubbleFive WhysMinimum Viable ProductOccam's RazorThird-Person EffectWorse Is BetterFundamental Attribution ErrorGall's LawGroupthinkHofstadter's LawNot Invented HereP-HackingParkinson's LawPeter PrinciplePostel's LawPremature OptimizationSimpson's ParadoxSunk Cost FallacyXY ProblemPublication Bias

Drag to pan · hold /ctrl and scroll — or pinch — to zoom.

Connected notes