HTTP2 and HTTP3
Two successive rewrites of HTTP's transport layer, each solving the previous version's head-of-line blocking at a different layer.
HTTP/2 and HTTP/3 are two successive rewrites of how HTTP moves bytes over the wire, both aimed at the same complaint about HTTP/1.1: too many round trips, one connection doing too little at once. HTTP/1.1 sends one request per connection at a time (or opens several connections in parallel, which is what browsers did instead, at real cost to the server). HTTP/2 fixes this within a single TCP connection: it multiplexes many requests and responses as interleaved streams over one connection, so a large, slow response no longer blocks smaller ones queued behind it the way it did on HTTP/1.1.
That fix has a ceiling, though, and it's TCP itself. TCP guarantees in-order delivery of all bytes on a connection, so if one packet is lost, every stream multiplexed onto that connection stalls waiting for retransmission — even the streams whose own packets arrived fine. This is head-of-line blocking at the transport layer, and no amount of clever multiplexing at the HTTP layer can route around it, because TCP itself doesn't know streams exist.
HTTP/3 fixes this by discarding TCP altogether, running instead over QUIC, a transport built on UDP that implements reliability per-stream — plus its own connection-level congestion control — so a lost packet only stalls the one stream it belonged to. QUIC also folds the TLS handshake into its own connection setup, so establishing a new HTTP/3 connection takes fewer round trips than the old TCP-handshake-then-TLS-handshake sequence — a real latency win especially on slow or lossy mobile networks, which is exactly the condition HTTP/1.1's design assumed away.
Both versions are transparent to application code — no request or response format changed, and a browser negotiates the highest version both sides support automatically — which is why "we're on HTTP/2 now" is usually an infrastructure change, not a rewrite.
See also4
QUIC
QUIC rebuilds reliable, multiplexed transport on top of UDP so one lost packet stops blocking unrelated streams.
Networks & Distribution5 connections
WebSocket
A persistent, full-duplex connection between browser and server, replacing repeated request-response with an open channel.
Web Platform9 connections
HTTP Caching
The set of headers that let a browser or intermediary reuse a previous response instead of re-fetching it.
Web Platform9 connections
Core Web Vitals
Google's small set of user-centered performance metrics: loading, interactivity, and visual stability.
Web Platform16 connections
Related1
Nearby in the graph rather than deliberately chosen. Looser, sometimes surprising.