Polarized Light
Light whose electric field oscillates in a preferred orientation, and the filters that select for it.
Polarized light is light whose electric field oscillates in a preferred orientation rather than evenly across every angle perpendicular to its travel. Thermal sources emit unpolarized light; reflection from a non-metallic surface, scattering in the atmosphere, and a polarizing filter each impose an orientation. Polarization belongs to any electromagnetic wave, radio included, which is why antenna orientation matters in Specific Absorption Rate testing.
A linear polarizer passes only the field component parallel to its transmission axis. Malus's law gives the result: transmitted intensity equals incident intensity times cos²θ, where θ is the angle between the incoming polarization and the axis. Ideal polarizers crossed at 90° pass nothing; at 45° they pass half. Glare off water and roads is strongly horizontally polarized, so sunglasses with a vertical axis remove it while barely dimming the rest of the scene.
An LCD sits between two linear polarizers: the crystal layer rotates polarization by an amount the front polarizer converts into brightness. Its output is linearly polarized by construction, so a filter at the right angle extinguishes it. An OLED emits its own light through a circular polarizer — a linear layer plus a quarter-wave retarder — bonded on to cancel ambient reflection off the metal cathode, and that outer axis is commonly set at 45° to the screen edges, so neither portrait nor landscape blacks it out. Behaviour varies by panel: construction, not category, is the Ground Truth.
Crossed polarizers also reveal stress birefringence: strained plastics and toughened glass split light into two components of differing speed, producing coloured fringes that map the stress field — coloured because the retardation depends on wavelength, a form of Dispersion.
See also5
Hand-picked in the note itself — the neighbours worth reading next.
Opponent Process Theory
Colour is recoded after the cones into red-green, blue-yellow and light-dark opponent channels.
Design & Interface10 connections
Color Contrast
The measured luminance difference between foreground and background, and the accessibility floor it must clear.
Design & Interface12 connections
Dark Mode
Serving an alternate palette for low-light preference, and the three states that implies.
Design & Interface12 connections
Plausible Mechanism
A causal explanation that was inferred rather than tested, and reads as more rigorous for being specific.
Method45 connections
Root Cause Analysis
Escalating past the visible symptom until you find the layer that actually produced it.
Method33 connections
Linked from3
Notes elsewhere in the wiki that reach for this one.
- DispersionMatter & Energy
Refractive index varies with wavelength, so a medium bends colours by different amounts.
- Opponent Process TheoryDesign & Interface
Colour is recoded after the cones into red-green, blue-yellow and light-dark opponent channels.
- Specific Absorption RateMatter & Energy
The rate at which tissue absorbs radiofrequency energy, measured in watts per kilogram.